It may work that way or just just continue flying through empty space even if you flew in the right direction and have passed the right distance, because maybe loading the other enviornment (for example the planet you want to reach) is only triggered by warping. Unfortunatly the explanation you provided doesn't prove the point. This works for anything within a system, it's only moving between systems that requires a session change. Similarly, if you turn around, eventually they would show up again. For example, if you undock your ship and point it in a random direction, eventually the security guns/other people around the station will disappear from your overview. Grid change is different than session change. For example slowboating from one planet to another and waiting a long time. Well if you want to talk about game mechanics, no one could answer my question so far if its even possible to reach another point in a system without warping (and thus triggering a grid change). As long as no one proves this by trying out only the devs can answer this, but they don't seem to want to As mentioned grids don't require a session change to pass between, there is actually a PDF out there that explains in detail about grids, its a book called Grid-Fu and is actually quite the interesting read if you can find it, i'm not sure how many of the mechanics have changed though but it should still be mostly correct
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