![]() After that science to 3 for fuel and mechanics to 6 to reduce fuel use to 1 per day allowing you to spam manufacture of molotov cocktails and ammo. Goal of Leadership 4, negotiation 8, survival 6 before adding many points in melee (or ranged if you know where to get bows/crossbows). Negotiation helps with shelter decisions. Aim for the head is great since it gives +25% to hit against zombies and in hardcore+ironman mode you don't want to miss. Leadership 3 (aim for the head), negotiation 3 should be a priority at the start, with a few points in survival since you're always leading expeditions. You also want your character to have 3-4 survival as soon as possible to hit as many locations in a day as possible. Get Bud from Old Neighborhood (along the 377 between 10 and 87) and Nathan from Menard Graveyard (south east of 190 and 83) as soon as possible, preferably on your day 2 outing, because they have high survival skill and speed up worldmap travel. Exploring an unknown house with tight quarters? Shoot a gun with 0% chance at something to draw out the zombies. Guns are noisy and zombies are attracted to noise. You won't get much ammo but you will get their equipment. Most maps within a 6 hour walk radius of the Shelter with hostile humans also has zombies for them to fight. Except if you make a lot of (alarmed building, hitting repeatedly on a door then running away) to get the humans and looters to fight each other, then killing the survivors. Take the ones in Downtown Splendid, hard to take out on day 1. Two handed weapons can hit in the diagonal which is great and a brush cutter does 30-50 damage to zombies, there's one in Downtown Splendid on a hostile Looter.ĭealing with zombies is easy and relatively safe for 1-2 at a time, place your people in a line at least 6 squares from the zombie, everyone with a baseball bat so they can all hit it when it walks up to them. I've started a new Hardcore/Player Infection/Ironman playthrough and it is difficult.Īt the very start, priority should be to get 3 good melee people and 1 ranged person, a brush cutter or baseball bat for each person. and its easily cleared by triggering the alarm and cheeseing it back to the start. ![]() but with the armor and the weapondry from the alley its not the hardest of games at the start. I've picked up crossbows, composite bows, hunting rifles, Cleats, etc. you start wearing basic decent armor and shoes and hat and a shield, zed cant hurt you except on critical hits.Īnd this area in the alley will drop the armor on the coyotes for you as well as the buildings to loot with various things that could include, shoes, gloves, or mid-tier weapons. Can be used with a shield.īut yeah, Damage is reduced by each point of armor you pick up, and further reduced by the %reduction on that armor. super light, and doesnt require much strength investment. Carried in various places typically dropped off survivalists. it just does massive damage to nearly everything. Ideally I get a bowie knife and use its critical strike 7 AP to kill everything. I generally pick up at least 1 aluminum bat which allows me to have 10 AP, use 2 AP to flank to the left or right and 2 attacks not my favorite weapon because the chance or knockback can screw up a kill I had 2 AP to move and 2 attacks for. the area has alot of higher level randomized loot. the coyotes will typically win, but use all their ammo.Īllowing you to kill them relatively easily with combat knives bleeding them out. The zed and coyotes will get into a fight. One of the doors has an alarm on it, break it down, trigger the alarm then cheese it back to the start of the map. If you hike up to the Alley to the north of town there are some Zed and some coyotes. use 3 of her 8 AP to move to flank it from its back left or right and 5 AP to attack. ![]() it uses 8 AP to move right in front of you. Trigger a zed from the front with the smith muscle woman lady. the Brush hook axe or whatever is carried on a looter south of the map it takes 5 AP to attack with.
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